We’ve attempted to cheap Dofus Kamasactive 1 month ago
When a Summons dies, the spell that has been used to Kamas Dofus Retro summon it passes a cooldown stage, which makes it unusable for 1, 2 or 3 turns (corresponding to its price in summoning charges). It is therefore very dangerous for an Osamodas to use all his summoning spells in the same time, since if all the Summons were to die during the flip, the summoner will be left all alone for the subsequent turn. So among the most crucial abilities for Osamodas players to master will be knowing when to summon and should hold off. Luckily, there are lots of new spells to fill this gap, and the summoning charges won’t be lost because they may be used to access Osamodas’ hidden electricity: creature transformation.
They change when Osamodas reach the fourth charge in a family. When this happens, the Osamodas’s allies gain a bonus dependent on the animal family of that transformation if they are within two cells or one of the Summons. Osamodas are really generous with their teammates.The main goal of the changes we have made to Sacriers is to make them into authentic berserkers, to be able to better represent the background story for this class. We have done this by changing the Suffering system, as we will explain in more detail in a minute, and by assessing the course’s usefulness and elemental spells. We’ve attempted to move as far away as possible from the monotonous older gameplay which encouraged gamers to spam the very same spells all of the time, in order to ensure that each turn will now induce Sacriers to accommodate dynamically to unique situations.
We’ve also attempted to get rid of the separation between Sacriers’ tanking and damage-dealing abilities, while still preserving the idea of creating a selection between the two, but more at the level of individual turns than an entire battle. Similarly, we want to cheap Dofus Kamas provide the elemental trails a solid identity so that each one has a specific role that meets Sacriers’ different needs, hence creating a better connection between the spells in a given elemental path. Whether it’s through their elemental spells or their usefulness spells, we need Sacriers to acquire additional utility effects to help them integrate more effectively into a group gameplay fashion, without needing to play”full health/resistance/lock/no-brainer”.